Hello everyone! My name is Darthveggie; and as you can tell this is my blog, Codeveggie. Codeveggie is designed to just be a place for you to come and read up on the latest news and reviews of games for all systems from an unbiased view of the average gamer. Please feel free to take a look around, I am sure you will find something to interest you! Have any comments or suggestions? Feel free to e-mail me at darthv3gan@gmail.com!

Archive for October, 2009

Video Game Review: Borderlands

Posted by Darthveggie On October - 26 - 2009

  Is it an RPG? Is it a first-person-shooter? It’s Borderlands! Many, many, many RPG and first person shooter fans around the country were heavily awaiting this release. When Gearbox finally let hit the shelves here in the U.S. on October 20′th, fans went crazy to get a copy. After selling out at most retailers within the first week, there’s no need to say that it’s been a huge success. This is, in my opinion, one of the few games of the last few years that deserve this kind of success, too.

  After what seemed like a dry spell of boring, predictable and redundant first person shooter releases, Borderlands is a beautiful, refreshing look on things. Seeming like the older, more hardcore cousin of Fallout 3, Borderlands boasts of a huge, colorful world to explore with many “interesting” NPC’s to interact with, lots of ugly enemies to kill and an asinine amount of weapons to choose from. This was enough for me to go ahead and work on getting a copy.

  Once you begin the game, it immediately begins to show you it’s sense of humor. After the first (and hilarious) cutscene, you’ll be asked to choose from one of four characters, or classes if you will, to play as. Brick the tank, Mordecai the hunter, Roland the soldier (medic), or Lilith, the siren. Each of these characters have particular advantages in the world over the other; but in all honesty, you’ll be able to play however you want no matter who you choose. The only real difference will be the skill set.

  All of the characters in Borderlands have somewhat of a backstory, but the game itself is pretty lacking in story. I expected this ever since I saw the first screenshots. I expected ridiculous amounts of violence and a lot of humor. Did it deliver? Oh yes. Some people have been pretty disappointed by the almost complete lack of a true story, and I guess that’s an understandable perspective. What many players must remember is that Borderlands isn’t just an RPG. The RPG elements within the game are pretty thin compared to a game such as Final Fantasy or the Elder Scrolls series.

  Delving into the storyline is not what Borderlands is about. It’s about getting your class, tweaking it to your liking, and blowing some uglies back into the hole they came from. Beautiful, isn’t it? With that kind of game comes a need for tight controls, however. Fortunately for us nitpicky shooters, Borderlands continues to deliver in controls. Everything is tight, responsive and quick, just as anyone could have asked for. My only complaint is the driving. Most followers expected something that lived up to the vehicles in Halo 3; but the driving in Borderlands is kind of awkward for the most part.

  I have, however, heard even more complaints about the artificial intelligence. That being said, I have a few myself. Most of the enemies are smart enough, and they all put up a good fight. Unfortunately, the same cannot be said for the bosses. If you’re an experienced shooter fan and you’re expecting a huge challenge from the bosses in the game like the infamous “Rakk Hive”, then you will in fact be disappointed. It almost reminds me of Fable II. Once you hit a certain level, everything pretty much becomes a piece of cake. It’s pretty easy to hit the 30-37 level by the end of your first playthrough, too.

  There are no difficulty settings in Borderlands; but after you beat the game there IS a feature called “New Game Plus”. What this allows is for you to be able to go through the single player campaign, starting from the beginning, but with your previous character with all of your experience and loot. That’s pretty sweet. It would be more difficult, but I get the feeling that it would mirror the first playthrough by the end of it.

  None of this would matter without great graphics and sound, would it? Thankfully, yet again, Borderlands doesn’t disappoint. Everything on the world of Pandora is cel-shaded. It gives it an almost comic-book feeling as you play through huge fights and explore around the world. Unlike many cel-shaded games, all of the colors in the world have a particular “pop” to them thanks to the slight border around everything you see. Every character, weapon, rock and piece of garbage stands out and has a place thanks to this.

  The developers must have driven themselves crazy on the sound. Every gun has an individual, satisfying sound when you fire it, making each weapon that much more fun to use. All of the people on the planet sound exactly how you would imagine them too. Back-wood, inbred hill-billys. Borderlands doesn’t have the same monumental, prestigious music that you would hear in something like Call of Duty or Halo; but that’s simply because it’s not meant to. It’s supposed to look, sound, and feel like a run-down piece of trash world; and it does.

  If you want a game that packs a huge punch, a world with lovable, funny characters, while still maintaining the heart of an RPG, then this game is for you. If you want a deep, emotional role playing game filled with mysterious characters, puzzling quests and an epic storyline, then this game isn’t for you. …Why would you even look into it if that’s what you were looking for? Seriously, look at the cover!

  Oh, and this is definitely a game that you will want to play with friends. It’s fun by yourself; but as long as it’s with friends that you can work with, Borderlands becomes infinitely more fun.

Single Player Campaign: 9/10
Multiplayer: 9.5/10
Graphics: 8.9/10
Voice Acting: 9/10
Overall Value: 9.5/10

Assassin’s Creed II Will have 3 Hours of Cutscenes

Posted by Darthveggie On October - 22 - 2009

  Come on, admit it. In one way or another, we’re pretty much all looking forward to the follow-up of the Ubisoft smash hit, Assassin’s Creed. In Assassin’s Creed II (creative titling, no?) you’ll be playing as a completely new character, Ezio Auditore da Firenze, seeking revenge on a certain family enemy. As you play as Ezio, you’ll find a whole new array of weapons, skills and items spread throughout the game. Developers have released a good bit about the new campaign. Assassin Creed II’s campaign will be even more open world oriented than the original, as it creates a whole new way of completing tasks and missions. Fortunately for many of us nit-picky gamers out there, it has also been confirmed that you’ll finally be able to swim, and even be able to drive small boats.

  The first Assassin’s Creed, as many would know, boasted of a deep and even intriguing historical storyline. Being based off the Crusades, a series of religion based military campaigns spanning between the years of 1095 and 1291, Assassin’s Creed has a very interesting story to tell indeed. A lot of this story was told through beautiful, two to ten minute long cutscenes depending on the particular event. This was fine by me, as I became very interested in the story and wanted to know as much as I could about it.

  Assassin’s Creed II was predicted to have the same style of historical story. Being based in Italy, and during the same time period, it’s been confirmed that at least a few historical figures, a young Leanardo Da Vinci for example, will make an appearance as NPC’s. As one would expect, this game is going to be told mostly through cut scenes. At least three hours worth of them.

  That is a lot of movie watching. Personally, I don’t mind it one bit. It sounds like yet another deep and interesting story to me. To other gamers, however, this might pose as a turn off. Many players across the internet have criticized it, saying that it’s going to be more of an interactive movie at this point. Or that they would simply rather skip the cut scenes.

  I am relatively sure that I’ll end up watching them all at least once. Even if I do skip one or two while playing, or miss one, I will most likely be going onto the internet or going back in the game to watch them at one point or another.

  Anyway, feel free to leave a comment and let me know what you think. Whether you think this is a great idea, or it made you want to run over your mother, I’m interested so don’t be shy!

Borderlands Selling Better Than Anticipated

Posted by Darthveggie On October - 21 - 2009

  Two days ago, only a day before it’s release, video game analyst Michael Pachter accused 2K Games and Gearbox software of releasing Borderlands prematurely. He stated that sending it out in 2009, along with games like Call of Duty: Modern Warfare 2 and Dragon Age: Origins, that they were only sending it “out to die” and that the other releases were going to “kick it’s butt”.

“Kick who’s butt?”

  Mr. Pachter couldn’t have been more (predictably) wrong. Randy Pitchforth, Gearbox’s studio chief, couldn’t be happier with the release. Borderlands is already selling quite fast, and according to Pitchforth himself, it’s becoming hard to find and he urges gamers to pick it up quickly if they want to play it soon.

  On his Twitter, Pitchforth warned, “Getting reports from everywhere that Borderlands is selling out. If you want a copy, grab one fast. Supply and demand.”

  This is probably just some hype from the chief himself; but you do need to look at the sales. Modern Warfare 2 and Dragon Age are both going to sell well, yes. They may sell even better, but they are most certainly not going to sell out Borderlands and kill it. Borderlands has been hugely anticipated by a dedicated fan base for a long time, so the idea of it being drowned by something just because of it’s release date is absurd.

  Don’t forget to drop a comment and let me know what you think! Or you could email me at darthv3gan@gmail.com. Do you think Borderlands deserves all of this praise? Do you even LIKE Borderlands, or do you think it’s just a “Fallout 3 ripoff?” Either way, I would love to hear your opinions about it, oh great internet!

Video Game Review: Quake Live

Posted by Darthveggie On October - 18 - 2009

  Are you an experienced FPS gamer? Have you played Quake? If you haven’t played Quake then you’re not an experience FPS gamer! I mean, seriously! Who at least hasn’t heard of Quake? Or id Software, at the very least.

  Well, if you’re like me and have been an id fan for a long time, then you’ve probably played Quake 3 or one of the distributions of it like Team Arena. I spent hours and hours playing that game long before Call of Duty 4 was even though about. Even after I became an avid fan of Wolfenstein, I still played Quake 3 on a regular basis. Seriously, I still love this game. I had to stop eventually though simply because no one played anymore. Anyone that didn’t use mods, at least.

  Fortunately for all of us old school Quake 3 addicts, this has changed! When the (open) beta for Quake Live was announced in February this year, I became quite excited and signed up immediately. I was, however, disappointed when I tried to play it. It was, for me, very buggy and wouldn’t run on any of my browsers except Internet Explorer (shudder) for some reason. I quickly gave up and moved on.

  My interest has just recently been sparked in Quake Live though. I got on for the first time in a long number of months, got my Xbox 360 controller laid out with xpadder (http://xpadder.com) and started up a match against Crash. My only response was “Holy crap!”. I was seriously impressed with this. I’ve been playing online matches since and I am completely addicted.

  Quake Live uses a modified version of the original id Tech 3 engine that was used in Quake 3 Arena. Thanks to that, the matches are still as beautiful, fast and intense as ever. Every map looks great so far and every part of the environment is as smooth as it should be. All of the weapons are just as gorgeous and as hard looking as ever. It’s just the most beautiful browser based game I’ve ever seen.

  Whether or not you can enjoy these graphics is a different question though. It is hard to run the game on high quality and not experience any lag for me, considering I’m on a laptop. I play, right now, on low-quality and everything is still vibrant and colorful. Textures just suffer a good bit, especially on the weapons. Does this make the game any less enjoyable? Not even close.

  All of the gameplay features from the original Quake 3 are still present and they all work perfectly together. It’s essentially the same exact game. Whether or not this is a good thing is only a matter of opinion. If you’re looking for anything new compared to the old game, you won’t be impressed it except for the fact that it’s browser based. If you wanted to be able to play the game you loved with a large, active community then you will have no reason to dislike this.

  Joining and choosing matches is actually easier than before. Now before you even start playing you’re required to play a match against Crash to determine your skill level. That saves you from being thrown to the wolves immediately and lets you get a feel for the game. This isn’t really a game you should be playing if you’re brand new to Quake 3 though because most players are experienced players from the old game so it’d probably be best if you have at least played the original. When looking for a match, you simply browse a list in the internet browser that you can filter to your liking. It is seriously almost too good to be true.

  Really, if you don’t believe me that there’s a fast paced, fun, browser based and capable version of an amazing first person shooter out there then go look for yourself. Just head on over to http://quakelive.com, register, and install the plugin. It is quite heavy on the javascript though so be sure to have all of the requirements met. It also, unfortunately, only supports Windows and Mac based computers. Sorry guys with Linux! Oh, right. Google Chrome is not supported. Sorry everyone.

Graphics: 8/10
Sound: 8/10
Overall Rating: 9.5/10

All images are property of www.softpedia.com

Mass Effect 2 Playstation 3 Rumors Crushed

Posted by Darthveggie On October - 17 - 2009

  Playstation 3 fans went crazy around the globe when they heard the rumors that the January 2010 release of Mass Effect 2 will be coming to the PS3. This was excellent news considering the PS3 has so far been lacking in major game series, especially those that were on the Xbox 360 and Windows Live.

  These dreams were in vain, however. As it was just recently announced by EA that, just like with the Left 4 Dead listing, that the Mass Effect 2 bundle was bogus. That’s…That’s really disappointing. Not only is the Playstation 3 lacking in exclusive games; but just great games in general. After Square Enix and Konami decided to share Final Fantasy and Metal Gear Solid with the Xbox 360, there are very few PS3 exclusives that would entice a person to purchase it over a 360. Granted it still has games like Killzone, Infamous, and Uncharted; but all of those games can be easily replaced.

  I would expect to see a port eventually. I mean, come on. It wouldn’t make any sense not to eventually put it out for the Playstation 3. It’s an entire group of people, and a whole other money pile for EA to have part in. I’m thinking it will end up like Bioshock and just eventually be ported later after the release. Considering the fact that PS3 version of Bioware’s “Dragon Age: Origins” is labeled to come with an “an unlockable item for Mass Effect 2″, I won’t be shocked if they do SOMETHING to make it work.

mass_effect

…Or, they could just completely let us down. Thanks EA.

Crytek Moving In

Posted by Darthveggie On October - 16 - 2009

  Anyone familiar with FPS games has probably heard the term “Crytek” or “CryEngine” at some point. …then probably forgot about it. If you haven’t heard about it, CryEngine is a game engine that was made popular by the EA published and Crytek Frankfut developed “Crysis” series. This series was famed for it’s gorgeous graphics and tight gameplay. It was, however, also know for it’s insanely high system requirements. Most everyone who wanted to play this game, at least at an enjoyable level, was required to upgrade their computer; or their video card at the very least. It’s a bit of a bittersweet fact considering it caused so many problems for so many people because it was such a beautiful game.

  Other than Crysis, the only other hugely known games that have used CryEngine are the MMORPG Aion and Far Cry. The latter of the being owned by Ubisoft. With that being said, it’s understandable why Crytek president and CEO Cevat Yerli would want a larger piece of the gaming industry. While working towards licensing the latest engine, CryEngine 3, to other developers, Yerli had this to say:

  ” [CryEngine 3] is the only game engine solution that enables real-time development and can ensure teams are able to maximize their own creativity, save budget and create greater gaming experiences,” boasts Yerli. “Even producers, project managers, and suits will love CryEngine 3!”

  No matter how many nice things Yerli has to say about the engine, it’s still going to be rough competing to the likes of the Unreal Engine 3 by Epic Games. Unreal Engine 3 has been the most largely used engine in this gaming generation. After winning out against the general failure that was idTech’s latest engine after Doom 3, UE3 became the standard.

  Due to the fact that there are already major standards in the market, most game developers and artists are already familiar with a certain engine. Switching from one to another, especially with such a dramatic difference between the first and the second, it seems an almost futile attempt on Crytek’s part.

  Despite the amount of pessimistic things about switching to CryEngine 3 for most developers, it is good to see Crytek at least trying to get it’s name to grow. Already having a number of gorgeous games under their belt, it’s hard to imagine that at least one more well known series won’t take notice.

  What do you guys think? Do you think it’s a good idea? What games can you see using it in the future? …Or do you just hate Crytek in general? Whatever the case may be, feel free to leave a comment and tell me what you think!

Left 4 Dead 2 Worth 25 Million?

Posted by Darthveggie On October - 10 - 2009

  As most of you may have heard, Valve announced recently that they are going to invest 25 million dollars into their Left 4 Dead 2 ad campaign. …Is it just me, or is that insane? Left 4 Dead was a fun game, but in my opinion, it wasn’t that much fun.

  My experiences with the original Left 4 Dead were both positive and negative. It was a fun enough first person shooter, but the complete and utter lack of an in depth story was a major disappointment. I could never sit down and play it for more than a half an hour at a time without growing bored. It wasn’t particularly thrilling, and it definitely wasn’t scary at all.

  Considering the fact that there wasn’t a story, Left 4 Dead was more of a party game than anything else. It was really fun to sit around with some friends, laughing at one another as you all get completely owned by a Tank or a Witch; but by yourself that fun for the most part disappeared. Online play was smooth and the gameplay remained the same, but the community pretty much destroyed it. To be honest, there were more annoying thirteen year olds that only wanted to play with glitches and show off their “awesome XBL hacks” and inevitably get crushed by the end of the game than actually play. This, combined with the absolutely thin gameplay and storyline made the online experience generally boring.

  There was no real online “deathmatch”. There were only the weird Left 4 Dead games that involved humans up against the infected. I never played this very often; but I also never really enjoyed it. I much, much preferred just playing the campaign.

  I just feel like Valve really dropped the ball on Left 4 Dead. With games like Half Life, Portal and their other multiplayer exclusive game, Team Fortress 2 under their belt, you’d think they could have made Left 4 Dead so much cooler. It was a decent enough game with tight gameplay; but it was generally boring to me. Obviously, many other people don’t share this opinion. There were always games going and it’s still one of the most played games on Xbox Live. I just couldn’t force myself to get into it. I’ve been too spoiled on games like Elder Scrolls and Fallout 3 to be able to play something with no story.

  I am curious to know what you guys think, though. Do you think advertising Left 4 Dead 2 is worth all of this money? Do you think that it will be a worthwhile game? Or do you think it should have just been considered an expansion pack? Feel free to leave a comment and talk about what you all want to see from the game. You can all expect to see Left 4 Dead 2 on store shelves on November 16′th, 2009.

Laptop or PC as Xbox 360 Wireless Adapter

Posted by Darthveggie On October - 2 - 2009

  Ever wanted to have your Xbox 360 connected to the internet, but your router is just too far away? Did you not feel like paying for that twenty foot ethernet cord just to string it through your house, making it difficult and frustrating to simply connect to the internet? These are a few of the major problems with the price of the Xbox 360 Wireless Adapter. At a hefty 70-100 dollars for a little adapter just to connect your Xbox, it’s frustrated many Xbox Live fans.

  There is a solution though! If your laptop or PC happens to be near your Xbox 360, or possibly could be, you could simply use that as the wireless adapter if you’re connected to WiFi. It’s a simple process, really. All you have to do is share the connection if you’re running XP, and bridge them if you’re using Vista. I’ve seen a couple of non-linear guides for this on the internet. They all make it look more difficult than it really is though. So, I decided I would prepare you guys a simple guide to setting this up.

Things you’ll need:

Ethernet cord. The length will vary depending on how versatile your setup is.
Wireless router
Laptop or PC with a wireless and ethernet card
Xbox 360

  First things first. Plug your ethernet cord into your computer and into the back of your 360, then connect your computer to the internet. This is more important than it sounds! After that, you can either turn on your 360, or just leave it off.

  Step two is to change your internet properties to share your connection.

Windows XP:

  Go down to your taskbar, and click “Start”, then move your mouse over to the “Connect To” button. Run your cursor over it, and right click on “Wireless network connection”. Move down to “Properties” and open the menu. Once there, move over to the “Advanced” tab and check the box next to “Allow other network users to connect through this computer’s internet connection”.

  After you complete those steps, you’re pretty much done. Just go down to your taskbar and hover over the internet connection icon. Right click it, and click repair. After a few moments, you should be connected to the internet. Try connecting to Xbox Live on your 360, and if it works, congratulations! You’re done!

Windows Vista

  It’s slightly more difficult on Windows Vista, just like everything else. I’ll provide screenshots for it because that happens to be what I’m running on my laptop.

ncpa


  Go down to your start menu, and type in “Run” in the command box and hit enter. Type in “ncpa.cpl” without the quotes and hit enter.

connect


  You’re going to want to select both of these connections, Local Network Connections and your Wireless Network Connection and right click on them. Click on “bridge connections”, and give it a few minutes to bridge them together. Once it finishes, all you have to do is reconnect to the internet, and viola! You’re done!

  I am not responsible in any way for anything you may try. You’re doing this at your own risk. As far as I know, doing this does not void any sort of warranty; but if it happens to void yours, don’t send me any e-mails blaming me. I’ve personally tested this on Windows Vista and Windows XP. I’ve yet to have any sort of problems at all, and my connection to Xbox Live is always strong. I rarely have any lag, and when I do it is usually the server itself.

  I hope everyone enjoys this tutorial and finds it useful! Any suggestions, or cool discoveries while doing this? Or do you have any questions? Feel free to email me at darthv3gan@gmail.com.

“Prepare to Drop” Halo 3: ODST Review

Posted by Darthveggie On October - 2 - 2009

Release Date: September 22, 2009
Platform(s): Xbox 360
Publisher(s): Microsoft Game Studios
Developer(s): Bungie
Genre(s): First-Person-Shooter

  ”Prepare to drop.” What an awesome slogan, eh? This game most certainly deserved it. It was, by far, my most enjoyed Halo single player experience. I honestly never thought I would like a Halo game more than I liked Halo 2, but here it is. There’s not a whole lot to say that’s different between it and Halo 3; but the few, really huge differences are what make it amazing.

  You start off as the Orbital Drop Shock Trooper (ODST), “The Rookie”. After being assigned a mission in orbit, you are sent down to earth. You end up crash landing somewhere in the city New Mombasa where the other ODST’s were assigned. Unfortunately, the landing knocked you out for a large enough amount of time for the other members to move ahead with their assignments and effectively leave you stranded. What a bummer, huh?

  That’s where the story differences really hit me. To find your lost squad mates, you must move through the city in search of clues and hints to give you an indication of what happened. This “Rookie” must be Batman in an ODST uniform because the amount of information he gains from one bent sniper rifle is amazing! After finding each hint and watching a little cutscene of you checking it out, the game puts you into the other ODST’s shoes. You have to run through the mission that lead them up to the point of leaving behind the evidence. This makes the story FAR more interesting to me than the original Halo’s, and gives the player a relationship with each solider. (My personal favorite being Dutch. “I’m paraphrasing, ya heathen!”)

  Weapons doing less damage, a lack of energy shields, smaller jumps are some of the things that change the actual gameplay from a regular Halo game. …Those, and an orange HUD. I personally love the HUD, but the orange color reminds me of F.E.A.R 2, and I never really liked the color very much. Weapons on Halo 3: ODST do a lot less damage. This makes sense for the melee weapons, but even the sniper rifle suffers from it! That doesn’t make much sense to me, honestly. Why would your firearm do less damage just because you weren’t as strong as a Spartan? It would make me pretty angry if the military had standard issue weapons and then it had “Insanely strong but still look the same” Spartan grade weapons. That being said, it’s not that big of a problem. You also get a really cool silenced SMG that you can SNIPE with, and the amazing pistol from Halo: Combat Evolved makes an appearance, also with a 2x scope and a silencer.

  It seems as though along with the weapons being weaker, Bungie also dumbed down the enemies for us too. Brutes are a pain to kill, as always, but enemies like hunters are almost a breeze to take out compared to what they once were. I can understand why Bungie would do this, of course, and I certainly can’t complain about it. It’s just one of those things that doesn’t really make sense to me. If you’re so weak as to actually turn down the weapon strength, why are the enemies weaker too?

  Your once never-ending energy shields have been replaced by “stamina”. Once your stamina runs out, it goes to a CE styled health system where your health actually drops and then you must go find a health pack or a health station. I thought this was pretty creative, and for a Halo game, quite realistic. I’ve never had this problem; but I could imagine it can be pretty frustrating to be in the middle of a firefight, lost health, then have to sprint to a health station only to be shot in the back once you’re almost there by some coward grunt. …Just sayin’.

  Online Deathmatch modes are…Well, exactly the same! ODST didn’t come with any new armor for Halo 3, new gametypes or a even a new weapon or two. It did, however, come with a second disc that had the original Halo 3’s online multiplayer on it, along with every map pack released. That sounds like a fair enough deal to me. I’m just not a huge fan of Halo 3’s online modes compared to games like Call of Duty 4: Modern Warfare.

  ODST DID come with a new online game though. It’s exclusive to the ODST disc, and is absolutely the coolest multiplayer gametype I’ve seen from Halo. It’s called “Firefight”. What it is, is a never ending death match between you, your friends, and the Covenant. It has unlimited waves, it activates skulls as you progress, and you get to play as any of the ODST’s that you’ve unlocked in the single player. (You can also play as Sergeant Johnson if you pre-ordered the game. Which I think is…pretty sweet.) There’s not a whole lot to say about it beyond that. Those of you that played Horde mode in Gears of War 2 will recognize this kind of gameplay. If you liked Horde mode, you’ll like this. If you hated Horde mode…Well, you’re out of luck I guess because it’s pretty much the same thing. Sorry guys. Oh, and it IS designed with multiplayer in mind. I would most definitely not recommend going in by yourself and trying to fight off wave after wave of Covenant forces unless you feel like getting very frustrated very quickly.

  Graphics, voice acting, and the overall feel of the game are all very, very nice. Bungie, yet again, did a great job on making a beautiful game. Scenery is dark, but gorgeous and fun to explore at the same time. You do have to be careful though, it is easy to get lost in the city if you don’t use your map often. Some of the AI’s faces in the cutscenes aren’t rendered very well, and there are some buggy movements here and there; but none of it takes away from the experience at all. In my opinion, Halo 3 was a better looking game. It did, however, take almost five years to release.

  All of the voices in the game are crisp, clear, and there is enough funny dialogue to keep you entertained even if you’re bored with the missions. I’ve never liked the sounds and voices of the brutes, but they are done well nonetheless. Marines, as always, have funny dialogue and some hilarious easter eggs; and the ODST’s all have great senses of humor that will attract different people to each one. It’s rare that I see games with as great of voice acting as the Halo series. As critical as I may be of the storyline itself, the characters are always voiced well and have great personality. That’s an impressive feat considering the amount of enemies, marines, and other NPCs in the game.

  Is this “expansion pack” so to speak worth sixty dollars? That’s a pretty big maybe. I wouldn’t pay that much for it myself simply because the campaign is so short. I had beaten it from beginning to end in under 7 hours, and also grabbed a lot of achievements from it while I was at it. It would be worth it if you’re a die-hard Halo fan, even if you haven’t seen that much about this title because you won’t be disappointed, I promise. It’s a fun game with a well told story with a number of lovable, relatable characters that will draw you into the game and keep you going until the end. Even if that end is only six hours away.

Single Player Campaign: 7.8/10
Multiplayer (Firefight): 8/10
Graphics: 9/10
Voice Acting: 9.5/10
Overall Value: 8.5/10

Resident Evil 5 Review

Posted by Darthveggie
Jan-4-2010

Video Game Review: Borderlands

Posted by Darthveggie
Oct-26-2009

“Prepare to Drop” Halo 3: ODST Review

Posted by Darthveggie
Oct-2-2009